Hi!
I’m developing a 3D game with Unreal 5.2 using C++ and Blueprint.
On the level I will have some spheres (actors) joined with a while line. On this other question, Draw a line between two actors without using DrawDebugLine, they have suggested me to use a ribbon particle. But I have no idea about how to do it.
I have found several tutorial about ribbon particle, but I don’t know how to mantain the ribbon, because in the examples, it’s something than dissapear after some seconds.
Something like this:
Do you have any example about how to do it?
Thanks.