I need help in regards to a health bar that I’m current working on for my game. It uses a multi-colored appearance to it, and when I choose it as a fill it turns green. Is there a way around this to use the image itself as the fill? If it can be helped I’d rather not use a flat, generic color.
Yay: this is with it just being set up as an image and not a fill, just so I can get my point clear.
Nay: this is with the fill being the image in question, and it turns green and I’m not sure how to change it to the above version to act as a fill.