Hi! I’m making a project where the environment changes as the player walks around in it.
One of the changes, includes a grassy ground material becoming more snowy as the player walks up higher. This works fine
However, as you can see, the entire environment changes along since I simply adjust a single parameter within the material through a blueprint.
I was wondering if maybe I could use the heightmap I used to generate the landscape to mask away some of the snow. (So the low places remain grassy & the high ones become snowy?) Here is a screenshot of my material;
The problem is basically that my grass material is tiled, while I obviously want the mask not to tile along, but rather to be applied upon the terrain as a whole (I tried playing around with Absolute World Coordinates, but I seem to be doing something wrong).
I hope this is somewhat clear (English is not my native language, apologies :x) Thank you in advance!