Using a dynamic material instance in a PostProcessVolume as a blendable?

Is it possible? I want to set the sunlight direction vector onto a material I’m using as a post process effect, which is set up as one of the blendables in a PostProcessVolume. Is there a way to set this up?

Do you need an instance of it? Use a collection parameter and set it with the Set Vector Parameter node that targets collections, instead of the one that targets a material instance dynamic.

Brilliant! I haven’t done enough with materials to realize I could do this.

Thanks, I’ll try that and report back :slight_smile: