Hey all,
Our game uses a pretty complicated nav mesh with lots of curved areas, resulting in 100’s of nav modifiers per loaded area to try and make it accurate. Things would be a lot easier if the nav mesh respected the concave area in a nav mod, much like it will for meshes, brushes and blocking volumes. Is there away around this?
Using Unreal 4.27
Edit: I see concave nav mods work just fine in Unreal 5.