Hello, all! I’m new to Unreal Engine 4 and I’ve watched loads of tutorials already, so I know my way around.
Right now I want to create a realtime cubemap which shows up on a reflective material. I’ve found that the ‘scene capture cube’ actor is the way to go.
The thing is, it is not expained on the docs or in a tutorial how to set it up… After a quick search on this forum I’m still not getting any further.
So, could anyone explain to me how a capture cube is assigned to a material?