.usf shader implementation

I wrote HLSL shader that moves all vertices on the scene. Debugged code with GPU ShaderAnalyser and now, do you know how to run it from .usf file?
It has to apply to all visible elements.
I already tried ShaderPluginDemo from GitHub - Temaran/UE4ShaderPluginDemo: A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4 but error occurs after compiling (used two different computers).
And tried documentation at but since there’s no example, it tells nothing.

One week of searching solution over Internet brought me here.
Do you know some solution for using .usf shader globally in the project?