Summary
If you have the StatCreator viewmodel and put that UI into the stat creator user widget, it will render fine. But if you add a custom variable (I was using a message) it will not render/display.
It seems like when you put widgets inside that device, it does not check the public variables.
If I add that same widget manually by doing PlayerUI :=GetPlayerUI(Player) then doing PlayerUI.AddWidget(TheSameWidget), the text does display properly. But obviously the viewmodel is not usable.
Note* I disabled add widget to list so it is not a issue with the text being cut off.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
UI/Tools
Steps to Reproduce
Make a UI
Add StatCreator viewmodel
Create a public message variable
Create a new text box
Assign the text as the public message variable
Assign the variable a value
Text does not display at all
If you assign the UI manually, it does display.
Expected Result
The text displays
Observed Result
The text does not display
Platform(s)
PC