Hi, I have a widget menu to change the graphic settings (VSync, FPS, Antialising, Effects Quality and all that)
There is a button that calls (In Blueprint):
- Get Game User Settings,
- Apply Settings
- Save Settings
This works in the same session; the correct settings are applied, and everything seems to work.
However, applying this setting is not persistent across sessions; every time I open the Package Build game, the settings go back to the default one.
I am not so sure what I am doing wrong. I’ve checked the GameUserSettings.ini, which is supposed to be changed every time I change the settings, but I don’t see that being modified.
Can anybody tell me if there is something I am missing?
I am using Unreal 5.5.1
Thanks