User Scene Texture BUG Happens by Changing Resolution of Game

I created a detailed version of this thread because I am new and I cannot embed images: GitHub - Warwlock/ImagesForUserSceneTextureBUG

The Problem:
I tried to implement extended difference of gaussians from Acerola’s Github code inside Unreal Engine. It worked in the end but when I tried to scale the viewport in both editor and standalone play mode, spaghetti lines were appeared on edges of screen. I followed down the error to the “UserSceneTexture” nodes. I am thinking this could be a bug, because when I test the “SceneTexture:PostProcessInput0” node, spaghetti lines don’t happen. Probably it happens because of UV of “UserSceneTexture” node doesn’t scale with resolution.

I want to note that someone also encountered same issue as mine, but I wanted to write my point of view, because I think this could be an engine bug. Here is other thread: Problem sampling User Scene Texture at high resolution

I am only pasting one image showing the problem because I cannot embed more than one image. But you can find more detail at the github page.