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User rebindable keys under OpenXR

Are user configurable in-game key bindings supported under OpenXR? Looking at it, there doesn’t seem to be any way to enumerate the keys of the current controllers.

With the abstracted action system it would seem more ideal to have it handled on the runtime side, but none of them seem to have implemented it yet.

SteamVR has!

In SteamVR Settings, go to Controllers - > Manage Controller Bindings. Or here’s a handy link: http://localhost:27062/dashboard/controllerbinding.html

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Thanks!

It’s great that it works now. Last time I checked it was completely unresponsive to OpenXR applications.