i have problem with user interface shader after update to 4.24.3 version.
Material domain: user interface and Blend mode: transculent
With connected opacity to final node, glass is break. When is disconneted - position is fine but glass is not masked.
I dont know why, but when i move position of glass its break in diffrent way, it’s look like to dependent on widget position. But in previous engine versions everything is fine.
It’s working only if pivot and position of widget is set to 0.
Any suggestions how to fix it?