Semitable
(Semitable)
July 2, 2016, 7:36pm
124
Greetings Teak and Semitable,
I encountered this issue while compiling the UI-Kit with 4.12.4 and found the solution which is very simple.
Just go to the “Complete Objective” custom event and add an actor reference as shown in the picture below:
The issue was the OnDestroyed function now passes a reference to the Destroyed Actor from OnDestroyed event (suppose this is to allow specific handling of multiple actors bound to an event?).
Keep in mind the “Create Events” are just delegates and thus need the same signature (parameters) as the original “OnDestroyed”/whatever function you want to “listen” to.
Cheers,
-Zeiten
Hey, this is perfect actually! Sorry I didn’t get the time to work on in myself but I’ll try to update it as fast as possible for everyone to have! Thanks again Zeiten!