User Interface Kit

Thanks for your help Semitable, if there is a chance you could set up a future example for an action bar with skills bound already, that would be greatly appreciated, I will be working on it and posting a solution when I come up with one eventually.

I was wondering if i this asset support/ or can be used to design telent tree like in Path of exile(very large one). for my project.

Just saw it! It looks great, well done!

Hey! I am not sure if there’s an engine limitation (I don’t think there is one) but the UI Kit could be used for something like that talent tree. Do take in mind that there’s nothing like that in there, only assets that you can put together to make one. So if you** like the icons or need a starting point (blueprints) to build your talent tree**, I think the kit could help you. Yeah, other than that we don’t have a skill tree like that ready for you! :-/

Thanks a lot :slight_smile:

1,PointOfInterest,can set Material ,cannot set Texture, need set Texture, how to do?

2,MinimapCapture follow character move ,how to set?

Is the Sellfy version up to date?

Hey! I am not really sure what you are asking but I’ll try to answer…

  1. I am not sure again, but why don’t you try setting the texture inside the material? It should work with no issue! We actually have a texture so you could even replace that one! Best you can do though is to just change the texture inside the material!
  2. Ehh… The minimap does follow the player! The minimap capture actor itself is just placeable it doesn’t have to move (it will do everything automatically!)

Yeah! There’s a zip with both 4.10 and 4.11 versions inside of it! I’ll always keep the sellfy version up to date and send emails when new versions are available!

  1. As I told you the best way to deal with changing the texture completely, is to change the M_POI material. In there you will find a parameter about a 2D texture that is used as an alpha! just change that! (You can also make a material instance and change the textures for each different material instance, but for that you will have to change the material used inside the widget!)

  2. To stop the minimap display from repeating the best way to do that is to make the minimap capture, capture more map space. By adding more space at the edges the minimap won’t have issues and won’t “correct” by repeating itself. You can also check what we did in the showcase level!

  1. You changed the alpha here! You need to change the base color!! (The first pin I guess - i don’t know what your screenshot is saying!)
  2. I answered about that - the minimap follows the character! Isn’t it? I don’t understand what you are asking since the minimap is already following the character!! (Are you using the prototype_UI Controller?! maybe that’s your issue?)

Hi… I’m horrible at UI graphics, so this kit looked awesome. Starting new project on 4.12.x – Planning on updating here soon? Thanks.

teak

Hey teak421
Yes I have noticed the problem. It occurs because now the events “On Destroy” etc have a new input (the actor).
To fix our issue we just have to rewire the Objective blueprint to work with the new “On Destroy”. It shouldn’t be too hard to do (might need a couple of middle events, but that’s all)
If you want to work on the rest of the UI kit just unwire/delete the nodes inside the Objective BP till we have a fix online!
I am working on it and I’ll have it ready soon I hope. I know that the marketplace is updating quite slowly so I will also be posting a few screenshots of the fix in the forum post for anyone in a hurry!

SceneCapture2D on the character, minimap show Point,follow character rotate and move,why?

GIF.gif

Hey! Could you attach a setup of your blueprints? What do you mean scene capture 2d on character? It should be static on the map (use the minimap capture provided!)

Thanks for the update… Looking forward to seeing what’s coming up.

teak

Hey, this is perfect actually! Sorry I didn’t get the time to work on in myself but I’ll try to update it as fast as possible for everyone to have! Thanks again Zeiten!

Just wanted to let everyone know that I have already submitted the update for 4.12 (along with 1-2 minor bug-fixes). I hope it won’t take too long to become available through the marketplace!

One Question:
I bought your pack, but is it possible to get the PSD of it?
Would need it because we wanted to use this Kit as a base for our own Design.

Greetings from Germany,

Hey! Sorry for the late response!
Unfortunately we can’t easily share the PSD files (since we can’t really attach them to the marketplace asset)
The user interface kit can be edited without it though. We are using textures which you can certainly replace with your own - and even export them through the UE4 editor so that you can create a base for your own designs. The only ‘downside’ (actually not a real downside - there’s just no other way) is that you have to follow the same way we used to “cut” the textures. For example you’ll have to create the slots, the separators and the left-right side of the actionbar the same way we did. You have to see the existing textures for that!

Hello - I am using the latest release and I noticed that clicking the hot bar icons does not trigger their effect. I have to press the number key to fire them off. Is this intentional?

Also I think I found a bug. Here is how to reproduce. Open spell book and drag an icon to the hotbar. Press the associated number and see the cooldown effect as expected. Now drag that icon to a different hotbar slot. After dragging the icon to a new hotbar slot, press the number associated with the original location again. You will still see the cooldown effect played on the empty hotbar slot.