Hey teak421
Yes I have noticed the problem. It occurs because now the events “On Destroy” etc have a new input (the actor).
To fix our issue we just have to rewire the Objective blueprint to work with the new “On Destroy”. It shouldn’t be too hard to do (might need a couple of middle events, but that’s all)
If you want to work on the rest of the UI kit just unwire/delete the nodes inside the Objective BP till we have a fix online!
I am working on it and I’ll have it ready soon I hope. I know that the marketplace is updating quite slowly so I will also be posting a few screenshots of the fix in the forum post for anyone in a hurry!