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As I told you the best way to deal with changing the texture completely, is to change the M_POI material. In there you will find a parameter about a 2D texture that is used as an alpha! just change that! (You can also make a material instance and change the textures for each different material instance, but for that you will have to change the material used inside the widget!)
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To stop the minimap display from repeating the best way to do that is to make the minimap capture, capture more map space. By adding more space at the edges the minimap won’t have issues and won’t “correct” by repeating itself. You can also check what we did in the showcase level!