Hello !
My game is a multiplayer game, running with a dedicated server.
My question is simple :
In my world, I put some “useless” skeletal mesh (for the level design) like the sail of a boat (it is a decor, not usefull for gameplay and not moving), or a dog that is sit and play an idle animation everytime, etc…
All these meshes are not usefull for gameplay, and I am sure that the server “take care” of it.
Is there a way to make the server completely ignore this mesh in order to not take his CPU for it ? I can’t remove them, since otherwise I will not have collision anymore. But can I check something on the skeletal mesh in order for the server to see it like a static mesh and don’t care about the animation of the skeletal mesh ?
Thank you for your time !
All the best