Used a material to stop weapon clipping, but disappears when I get too close to a wall

Hey all! Follows this youtube tutorial to make the material. Unfortunately I’m having an issue where the gun completely disappears when I’m face up on a wall.

I tried setting in the skeletal mesh, the Mesh, Positive/Negative Bounds Extension to ridiculous values, but the issue persists. Any ideas?
weapongon

Try to enable “Use Attach Parent Bound” on weapon actor.

That didn’t work, but googling that term did end up helping me find another thread which suggested I adjust the “Bounds Scale”.

This can be found (in my case) in the weapon blueprint, skeletal mesh component, Details panel, Rendering, Bounds Scale. Setting that to 2 fixed it. Thank you!