Use UDynamicMeshComponent instead of UProceduralMeshComponent

Hi, I’m using UProceduralMeshComponent in UE5 to generate walls at runtime and scale their vertices. Can I do the same with the new UDynamicMeshComponent, so that I can do booleans too?
Thanks.

Yes, you can do that, but I strongly recommend avoiding it. It is more work than you think :sweat_smile:

Just in case you don’t follow my advice :wink:
(Should also work in UE5)

Thanks, I succeded in doing it! Not so difficult.

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