Use std::mutex instead of CRITICAL_SECTION in FCriticalSection on Windows platforms?

Thanks for the Unreal team do these incredible works!

Just a little advise:
Can we change the implementation of FCriticalSection on Windows platforms?

Since std::mutex is faster than WIN32’s CRITICAL_SECTION in latest MSVC,
it’s time to move on the step, right?

ref: c++ - Why did CRITICAL_SECTION performance become worse on Win8 - Stack Overflow => I try this on my Win11, i7 machine and get the same result: std::mutex faster than critical section.

Thanks.