Hello, still the same problem, but asked differently.
I want my entire level to rotate around my Pawn (a rolling ball affected by the gravity), By using RotateVectorAroundAxis, i want set the level mesh to the In vector, and the Axis will be the Pawn World location.
The rotations angle must be defined by the Joystick return value.
Maybe the RotateVectorAroundAxis is not the right way to do this, but i also search for moving the origin/pivot of an object… i didnt found what i want.
If you need any informations, please tell me.
Thank you.