So I’m trying to have my character shoot a fireball as a bullet, I made the event graph, set the ProjectileMovement Component. In the viewport I putted a Sphere and my ParticleSystem. The Sphere does what I want it to do but the Fireball just lay in the air where it was spawned.
So first I would suggest to not use Cascade anymore but use the new Niagara System instead ^^
But if you want to/have to keep Cascade, it’s the “Use Local Space” checkbox, inside of the “Required” Module, it’s inside the particle system and you have one for each emitter, it’s the yellow box