Sorry, new to Unreal and still trying to figure stuff out:
I’m looking at the enhanced input tutorial and I see I needed to add “GameplayTags” to the PublicDependencyModuleNames list to avoid linker errors after I have created the MyGameplayTags class.
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I don’t understand why I get a linker error without adding “GameplayTags” to this list when I don’t have anything else referencing MyGameplayTags class yet.
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Why am I adding “GameplayTags” and not “MyGameplayTags”
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I don’t understand the role of PublicDependencyModuleNames list in Build.cs Previously I had created my own classes / headers and used them from within Actor derived classes without having to add them to this list.