Use Nanite for mesh collisions

With Nanite and Megascans comes kit bashing and usage of props in new ways. Creating proper collision boxes is becoming old faster and faster.

Feature request: Add “Use Nanite collision mesh” checkbox to static meshes.

Example image with 1 prop used at two very difference sizes.

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Here is a good example of a valley made by some megascan rocks. Nanite is handling the visuals awesome, but it’s impossible to add collisions to make them walkable at this scale.

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For Nanite, better results are obtained when you duplicate the same mesh and assign a Collision Mesh. I hope this issue will be fixed in future versions.

I 2nd this request!

I’m having a related issue where I’m trying to scatter foliage across a vast nanite landscape. Ideally I would detect the collision from the fallback mesh of the nanite landscape and return a location to place the foliage. Unfortunately the collision detection is very inaccurate. Even setting the “fallback relative error=0” doesn’t yield accurate collision detection.