Use my GainSlider Juce Project in an Unreal Engine Game as a Plugin

Context: Internship mission (I am alone on this one)
Environment: UE5/Windows/VS2022

Hi :slight_smile: ,
So I have a gain slider Project and I’d like to use it as a .dll to load in a 3rd party plugin for unreal Engine
I’d like to know if such a thing is possible.
Here’s a beggining of an implemention I made :
Juce Project:

Unreal Engine Plug-in:

This work and correctly open a window displaying “Loaded Func From GainSliderLib”
But it have some issues because I need to add extern “C” for the dll loader of unreal engine to work so I can’t use any member function of GainSliderAudioProcessor if anyone already made an audio plugin in unreal engine I’d like some advices it would be much appreciated and I’d be grateful :slight_smile:

Sofiane

Third party plugins are a burden but I managed to make it work.
There’s a serious lack of documentation and tutorial regarding this subject

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