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use multiple textures

Hello,

I was wondering how to get multiple textures, (some you already made), blended by a mask in a new texture. I can’t find a docu on this, maybe because i don’t have the name of the feature…

Just to be sure i’m clear, here is a poorly photoshoped thing :

608bf96721e20d30e06f2afa86aee68b5027b3c2.jpeg

Thanks by advance

The method you want is this : https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/LayeredMaterials/
you need to create material function for each material : https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/Functions/index.html
an example :
https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/HowTo/CreatingLayeredMaterials/index.html

THANKS ! I can’t wait to try this one !!!

After a few tutorials, i realized that :

You can use instance materials to create fast materials, with only a few things to change, easy to do thanks to the instance editor, ok.

But you can’t do it with fonctions, but you can only use the fonctions for the layared materials ! Did i missed something ?