Hi there,
I want to move my character capsule to a position in a multiplayer game. So I triggered a run on server event which will call a multicast event that use a Move Component To. Actually it works but it’s too laggy. So I want to know what is a better workaround here?
Thanks
I have never found a reliable way to get rid of laggy movement (that can change direction and speed) in a network game other than using the Character Movement or creating your own network smoothing and prediction algorithms.
That’s really disappointing.