The emissive color looks to be too dark, but on top of that it might be because of the Unlit shading model.
I would first multiply your emissive texture so it’s brighter, and if that doesn’t do anything then change the shading model.
The emissive color looks to be too dark, but on top of that it might be because of the Unlit shading model.
I would first multiply your emissive texture so it’s brighter, and if that doesn’t do anything then change the shading model.