Has this been resolved? I assume that UE does not like having other software interfering with the fps count on tick; try and disable those software from the task manager, if you have any.
If you get any editor(UE) logs about this, it would be good to have a look at it to figure out when the process goes wrong.
This was happening to me in UE 5.0.3 on a pretty basic content project. Removing all Alienware software from my Dell fixed the problem! There are two services running in the BG that appeared to be the main culprits but I just uninstalled anything that said Alienware for insurance.
I had the same issues with my nvidia 3080 fe and ryzen 5600x CPU. If you have RivaTuner running then that is most likely the problem, I closed it down and I no longer had any crashes. Hopefully this helps
Hello everyone, I had this problem and tried EVERYTHING related to the system, but nothing worked, including reinstalling Windows.
I was using cable extensions for PCIe, and it only worked on PCIe 3.0. So, I plugged my GPU into the motherboard and switched PCIe to 4.0, and now itās working better than it ever has before.
I tried opening Lyra and it showed this problem. The solution was "LyraStarterGame\Config\DefaultEngine.ini" r.RayTracing=True->False r.Lumen.HardwareRayTracing=True->False r.ReflectionCaptureResolution=256->16 //Donāt think this did anything much, but still I changed this too. First try above two.