Use - d3ddebug to enable the d3d debug device

Hi AlucardZetsu,

Has this been resolved? I assume that UE does not like having other software interfering with the fps count on tick; try and disable those software from the task manager, if you have any.

If you get any editor(UE) logs about this, it would be good to have a look at it to figure out when the process goes wrong.

This was happening to me in UE 5.0.3 on a pretty basic content project. Removing all Alienware software from my Dell fixed the problem! There are two services running in the BG that appeared to be the main culprits but I just uninstalled anything that said Alienware for insurance.

Thanks!

I had the same issues with my nvidia 3080 fe and ryzen 5600x CPU. If you have RivaTuner running then that is most likely the problem, I closed it down and I no longer had any crashes. Hopefully this helps

I had the same problem with Radeon 6800xt.I disabled it in the driver Radeon image sharpening and Chill options.

its beacuse of using raytracing…dont use it

Hello everyone, I had this problem and tried EVERYTHING related to the system, but nothing worked, including reinstalling Windows.

I was using cable extensions for PCIe, and it only worked on PCIe 3.0. So, I plugged my GPU into the motherboard and switched PCIe to 4.0, and now it’s working better than it ever has before.

I’m trying to open a 5.2 project and it will almost load then crash saying:
GPU Crashed or D3D Device Removed.

Use -d3ddebug to enable the D3D debug device.
Check log for GPU state information.

Help Please.

Hyper0206 solution worked for me:

So changing the renderer from DX12 to DX11 in UE5.1 worked for me.

In your UE project, go to project settings> search ā€˜RHI’> Platforms Windows> change ā€˜Targeted RHIs’ from DX12 to DX11

Setting ReflectionCaptureResolution to 128 from 256 fixed the wonkiness for me when trying to open the Lyra sample project.

This YouTube video by JSFILMZ helped me a lot.

Engine: 5.3
AMD Ryzen 9 3900X 12-Core Processor
AMD Radeon RX 6600 XT
32 GB Ram

I tried opening Lyra and it showed this problem. The solution was "LyraStarterGame\Config\DefaultEngine.ini"
r.RayTracing=True->False
r.Lumen.HardwareRayTracing=True->False
r.ReflectionCaptureResolution=256->16 //Don’t think this did anything much, but still I changed this too. First try above two.

I have AMD Radeon 6900xt

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Kudos @JagNirMania1,
that fixed my ā€œGPU Crashed or D3D Device Removedā€ problem too.

Setup:

  • fresh Lyra project installation 5.3
  • UE 5.3.1 installed
    → ā€œGPU Crashed or D3D Device Removedā€ instant crash after project load

Fix:
-LyraStarterGame\Config\DefaultEngine.ini
r.RayTracing=True->False
r.Lumen.HardwareRayTracing=True->False

Ryzen 5700G / 32GB
RX 6600 / 8GB
Adrenalin 23.9.3

3 Likes

Hello, I just solved it by downloading and reinstalling the latest version of DirectX12, greetings!

I use a GTX 470 and i never have this issue. i think it is something with newers GPUs

yh same problem how to solve