Use - d3ddebug to enable the d3d debug device

I recently downloaded Unreal Engine 5 work amazing yesterday but today it crashed 3 times in less than about an hour. All the same error. Issues happened when I was testing on the 1st person shooter thing, specifically the animation of the arms. Any ideas on how to fix this issue or how to use d3ddebug? The full issue,
GPU Crashed or D3D Device Removed
Use -d3ddebug to enable the D3D debug device.
Check log for GPU state information.

Also, the category thing is annoying.

I experience the same thing: Unreal Engine 5, almost every project. Very random crashes. But constantly.
My graphics card, a 3080, always spikes one time, then there is this graph called copy, which also spikes. And then I get the error and unreal engine crashes. Please see the screenshot attached.
Anybody else having these spikes in the graphics card performance? There must be some way of protecting this from happen.

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I also have the rtx 3080 and get the same crash constantly. I don’t know how to get to the graph after crashing but I will look into it to see if I get the same results.

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Same issue here on 3090 with amd x3700 and 64gb dram.

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We have 4 computers in our office that running Unreal Engine 5 with 3060, 2 x 3060 Ti and 3070 but all is getting constant crashes. We are tired of it please FIX IT!

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So, the solution is?

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I have the same problem, my computer configuration is Intel I7 12700 GPU RTX3080TI 32GBDDR4 3600

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seems like there is no solution.
with 5900x, 3090, 128GB ram, no overclock,
crashes every ten minutes.
heavy foliage crashes UE very often.
but VRAM usage is like 8~9GB.

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Same here, often happening with weird intervals in which sometimes it happens every 2 minutes, or every hour. Just happened when copying an object, all foliage turned off
 Tried multiple “fixes”, none of them help.

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I had the same problem and it turned out to be caused by RivaTuner. Sometimes is sufficient to close the MSI Afterburner app, but other times RIvaTuner would keep working in the background and it would need to be stopped from the Task Manager, Background Processes.

I hope this helps! All my UE5 projects would crash after a few seconds from loading up, apart for the “Demonstrating Animation Blueprints and AI for Gameplay Designers” project for some reasons.

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Thx a lot man

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Gracias también me funciono

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It works for me! Thanks!!!

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This works for me too! Thanks!

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Muchas gracias!!!
Desactive el MSI Afterburner, y me funcionĂł normalmente Unreal 5.1

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I get the error when I go to open unreal engine and it shows the same error without me even getting on the software

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So changing the renderer from DX12 to DX11 in UE5.1 worked for me.

In your UE project, go to project settings> search ‘RHI’> Platforms Windows> change ‘Targeted RHIs’ from DX12 to DX11

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In a future where we can get results just by thinking about it - it must be boring.
Chat with AI can’t help this fix.
Thanks Bro.

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In a future where we can get results just by thinking about it - it must be boring.
Chat with AI can’t help this fix.
Thanks Bro.

I don’t have Riva Tuner or MSI Afterburner app still getting the crash, so I was wonder if there is any other fix?