I recently downloaded Unreal Engine 5 work amazing yesterday but today it crashed 3 times in less than about an hour. All the same error. Issues happened when I was testing on the 1st person shooter thing, specifically the animation of the arms. Any ideas on how to fix this issue or how to use d3ddebug? The full issue,
GPU Crashed or D3D Device Removed
Use -d3ddebug to enable the D3D debug device.
Check log for GPU state information.
I experience the same thing: Unreal Engine 5, almost every project. Very random crashes. But constantly.
My graphics card, a 3080, always spikes one time, then there is this graph called copy, which also spikes. And then I get the error and unreal engine crashes. Please see the screenshot attached.
Anybody else having these spikes in the graphics card performance? There must be some way of protecting this from happen.
Epic don’t help anymore, so its unclear what the best solution is - so try everything!
Read the other ~999 threads about this and try some of the ~999 possible solutions.
If none work then sue Microsoft, as Epic execs blame the problem on an OS change!
Interestingly, crashes like this didn’t happen until after UE4.18 (on both Win10 / Win7).
Same here, often happening with weird intervals in which sometimes it happens every 2 minutes, or every hour. Just happened when copying an object, all foliage turned off… Tried multiple “fixes”, none of them help.
I had the same problem and it turned out to be caused by RivaTuner. Sometimes is sufficient to close the MSI Afterburner app, but other times RIvaTuner would keep working in the background and it would need to be stopped from the Task Manager, Background Processes.
I hope this helps! All my UE5 projects would crash after a few seconds from loading up, apart for the “Demonstrating Animation Blueprints and AI for Gameplay Designers” project for some reasons.