Hellow folks, I’ve been using Cuda to handle rendering intermediate results. It’s just amazing as an official solution. I noticed that the Aurelion in dSpace is used in this way to implement custom post-processing. But I don’t know how to use Cuda’s dynamic library, how to write rendering resources from UE to Cuda, and then re register them with UE’s GraphBuilder for post-processing. Anyone who knows this detail, please let me know, I would greatly appreciate it.