Hey, I want to use Controller Rotation Pitch on my First Person arms but then I also have attached the Third Person full body that I want to use aim offsets for. How do I make Controller Rotation Pitch only effect one skeletal mesh assets and use aim offsets for another skeletal mesh?
Did you ever figure this out? I’m also running into this now. The other solution I’m seeing is here: How to use controller pitch rotation on a mesh?