Use Bluprint Functionality in Sequencer for Cinematics

Hi!

I have a hall with tiled concrete walls that has little openings for light sources.
I want to turn each light on and off separately during aspecific time and match them with additional music.
I generated a trigger box with an BeginOverlap Event for each light and a sphere that can overlapping the trigger boxes. My goal was to animate the sphere in sequencer so that I dont have to attach all the lights individually to sequencer and turn on and off visibility.
Wenn I set up the Level Blueprint and play the game I can move the sphere an the lights turn on.
But only in game.
Is there a possibility to fire of blueprint events in Editor, or attach them to the sequencer so that a cinematic can be rendered?
I tried this link, but it´s not working with my setup.

Thanks