Hello. I’m trying to blend animations in anim blueprint, what’s important is that the animation assets must be taken from variables. I want to change these variables using other blueprints. The problem is, animation blueprint uses “pose link structure” for animation, and i’m unable to create such a variable in my blueprints. I’m using “anim sequence object reference” to store animations, and these two types are incompatible with each other. Are there other variable types I can use? Or maybe other ways to blend animations stored in variables?
Any ideas?
Been looking for same thing.
Came across this from 2015. Sounds exactly like what we’re looking for. It’s a big tease because I couldn’t figure out how to re-create it.
https://forums.unrealengine.com/development-discussion/animation/42723-using-an-animsequence-from-a-variable-within-a-state-machine
I did find a path forward however with this.
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Thank you!
This is clutch. Works perfectly.
I’m pretty sure I’m following what you said precisely… but there is no such option (a checkbox) which I can see?
Its been a while since your post, has this been removed perhaps?
Other options, anyone?