ctalmeida
(ctalmeida)
June 14, 2024, 2:17pm
5
Hello OrbitalZones,
Thank you, I finally found it, you need to expose the Sequence Player, then you attach a variable to it.
There are so many options on Unreal, is unbelievable.
Hello. I’m trying to blend animations in anim blueprint, what’s important is that the animation assets must be taken from variables. I want to change these variables using other blueprints. The problem is, animation blueprint uses “pose link structure” for animation, and i’m unable to create such a variable in my blueprints. I’m using “anim sequence object reference” to store animations, and these two types are incompatible with each other. Are there other variable types I can use? Or maybe othe…