Use 2nd uv set for InteriorCubemap

Tried to use the 2nd uv set. Plugged in the texture coord nodes to InteriorCubemap. End up with a wobbly interior. Any more stuff i need to modify here?

Weird the 2 bottom right window seems to be correct

Figure out the reason for it from reddit

The InteriorCubemapping function works in tangent space, and the tangent basis is determined by the first UV channel

. So you just need to have the same rotation for both uv island in uv 1 and 2. Or you can just apply 2 different material