Just finished a cinematic project where I extensively used USD files exported from Substance Painter. Now, I’m finally getting some time to start experimenting again with VR (5.3.2) and sending over to Quest 3. I’m in a new project based on the VR Template, and decided to try and re-use some of these USD assets. However, once I attempt to package the project, it results in a Packaging Failed! error. Scrolling through the Output log is showing lots of red errors: Failed to cook mesh and textures for platform Android_ATSC. It imports class /Script/USDClasses.UsdAssetUserData, which is in a module that is not available on the platform.
This seems to happen only when I have the USD content imported to my project. If I delete all USD assets, it then compiles.
Anyone else experiencing this and found a workaround?
Also, this may be a dumb question, but I tried duplicating a map/level and adding the USDZ asset to that, but can’t figure out how to package just that level to test out creating the package. Am I only able to package the currently open project? I like to save different versions to try and package. Do I need to create a new project every time I want to try out an new version? Thx.