USD-encoded MaterialX?

USD and MaterialX currently work in unreal with a .mtlx file referenced into a USD stage. For many other DCCs like Houdini and Maya it is preferable instead have USD-encoded MaterialX files (.usd rather than .usd + .mtlx).

To my knowledge that is not possible to read into Unreal currently. Please correct me if that is incorrect.

I’m also curious if there are development plans from Epic to support USD-encoded MaterialX in the future?

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Hello @derekflood, this support should come with UE 5.6.

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