USceneCaptureComponent2D produces large checkered cube instead of charactrers

Hi!

I’m working on a prof of concept using Unreal Engine 5.4 and I’m struggling with with using USceneCaptureComponent2D instance to grab a part of the viewport and display it in an UI Widget.

What I did is I created a RenderTarget texture in the editor and assign it as TextureTarget of the aforementioned USceneCaptureComponent2D instance. I also have an UI Widget created with an Image utilizing that RenderTarget texture. On certain moment of the gameplay (dialog) I’m using that USceneCaptureComponent2D instance (wrapped in a custom AActor instance) to capture a scene (single call to CaptureScene method) and I show the widget.

Almost everything works except the fact the rendered image is mostly covered by gigantic 3D cube all covered with light gray checker texture that overlaps most of the other scene elements (see attached image).

From what I figured it out already is that when I make the only two characters in the scene hidden (adding to HiddenActors - please note that both are currently standard build-in Quinn meshes) it get’s rendered correctly (but obviously without those characters that are required there) so my understanding is it’s related to characters themselves. Browsing the internet hinted to hide collision primitives or disable reflections (recursive actor rendering), but neither did help.

How can I get rid of that cube?