I have never seen this before in Unreal. I baked lighting, adjusted light maps and have separate UVs for the Lightmaps for all of the meshes. I still don’t know what is causing these shadows. They also randomly appear and disappear when moving the camera. I would greatly appreciate the help.
I am working on a project that is due in a week and everything is ready to go. It’s just that when I render camera hots, I get this weird shadow thing appearing on the Table meshes only.