(Urgent)Weird landscape/LOD artefacts forming when rendering.

Below is the render using movie render queue:

so 1st what is that extra landscape on the left? is it lod related and if so how do i remove it? the landscape marked on right is the correct landscape. It also becomes 10x worse as the video progresses. i would post more images for clarity but i can do no more than one, any solutions will help, but i have tried rendering with screen capture, by disabling both the landscape and water layers in landscape mode, tried fiddling with the landscape lod distribution settings altho at above renders they were default, reducing view distance multiplier in render queue and more. all to no avail. it also is visible when playing the game view, meaning pressing the green play button.

i would appreciate any and all help, cuz this is for my work and i kinda need these renders done by the end of this week, So i would really appreciate anything. Thank you, hope you all have a wonderful day.

@LSCAK3 Hi there, check your outliner and delete the mesh. Its hidden in the outliner window.

@Hackerharan i checked my outliner there are no other landscapes or meshes, hidden or not. i have only one landscape layer and one water layer. i have tried disabling both but even that also does not solve it.

Is it there when you enter Play in the editor? MRQ enters Play when rendering. Also can you try and disable Game Overrides? There are components there that are forcing LOD0 and such.

@comlys yes it is visible when i enter PIE and when i move my camera closer to the extra landsacpe it pops out of existence, i took your advice and disabled LOD0 and then game overrides in the render queue settings and it had no effect, they were still present. i might try duplicating the landscape and hide the original, see if that works. if that doesnt work the only solution i can think of is remake the entire landscape which is impossible since i have 4 days to complete the video.

Ok so this is not a MRQ issue. There is some sort of logic loading that landscape. Check your level BP or any other logic running in your scene.

@comlys My G, i did it! somehow! i checked the level blueprint and there wasn’t anything there. so that got me thinking. if it doesn’t have anything to do with MRQ or the level, it has to be a LOD related issue, i then looked up how to disable LOD. and after disabling HLODs in build>build LOD>delete LODs and it worked!!! TYSM for your help!

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