Summary
I cannot really give you away to reproduce the bug, since this only got introduced in Version v32.00 or v33.00 and since then I can no longer launch a session.
I can still open the project in uefn and fly around and edit things, but as soon as click “Launch Session” it sucesfully validates and then says “Initializing” but is stuck forever at 0% and after around 30 minutes it crashes with a en error for an illegal call to StaticFindObjectFast()
[2024.12.10-17.54.02:752][518]LogGarbage: Collecting garbage
[2024.12.10-17.54.02:756][518]LogWindows: Error: appError called: Fatal error: [File:D:\build++Fortnite\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 445]
Illegal call to StaticFindObjectFast() while garbage collecting!
I cannot update my map and I am in desire need of help, since without updating my map, the bugs will cause all the players to leave one after another.
The Unreal Editor also stops responding in the Task Manager as if it was stuck or looping infinitely.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Project Size
Steps to Reproduce
Sadly really hard to reproduce. My Project Size is 120MB and the total Memory inside Fortnite ~98.000/100.000.
Expected Result
Session should launch normally.
Observed Result
Unreal Editor for Fortnite crashes after 30 minute wait while initializing.
Platform(s)
Windows, Unreal Editor For Fortnite
Tried on two different PCs
Island Code
0267-8380-5877