[URGENT]Post Process Devices and Volumes Not Working Properly for Players Joining In-Progress Game

Summary

When I add a Post Process Device or a Post Process to a game, it will work for everyone that initially joins the game. However, it does not work for players who join the game when it is already in progress. It also does not work for a player if they leave a match and then return to that very same match.

When I use triggers to trigger the post process devices, they are triggerable by any player, but the post processing only shows for those players who initially joined the game, and not for those who joined while it was in progress.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

Create a simple map with two triggers and one post process device that has a Post Process Effect set. Set one trigger to enable the post process device and the other trigger to disable it. Open the game with one player and have them use the triggers to turn the post effect on and then off. Have a second player join the game after a few minutes. Have them use the triggers to turn the post effect on and off as well. You will see that player one will see the effects turn on and off as they are triggered, while the player that joins while the game was already in progress can also control the change, but they don’t see the affects.

Expected Result

Both players should see when the prost process devices are enabled and disabled, regardless of when they joined the game or if they rejoined the game.

Observed Result

Only players that join when the game begins are able to see the post process effects switch on and off

Platform(s)

PC and PS5

Island Code

0565-0720-2043 - This is a private code that I set up just for testing

Additional Notes

I created a private code for testing: 0565-0720-2043. This is a very basic test island, which I have been using to figure out the issue. I’m presenting you this as a test code, as it eliminates all other possible causes and just focuses on the core components involved in the issue.

I currently am working on a game that will use post process devices in the minigames, for atmosphere and effect. Until this is fixed, or a workaround is created, I’ll be unable to release my game. I was really hoping to release my game before Christmas, but unless I find a way around this issue the game will fail.

Any help you could provide would be greatly appreciated! Thanks! :slight_smile: