Hi,
we are building a subway architectural 3D project with a menu to change some materials. It works well on an Ipad Air 2 until we add more textures and materials. We have not error on the deploy but when we start the App, after some seconds of black screen, it closed! We think that is for the resolution and number of maps but it make the identical behaviour on ipad Pro 12,6 that have 4GB of System RAM instead 2 GB on iPad Air 2. Is sure that Unreal is considering the Ipad Pro 12,5 and is not deploing for the old Ipad Air2 that have the same name? I write this because i have modified the .ini Target hardware for better antialiasing on Ipad Air2 and the version with less maps has the same better antialiasing to the Ipad Pro 12,5 too!
I think could be possible resolve with straming/MIP of high resolution textures but how to optimize this for IOS?
Thank You
ADL67
in attach the log of deployment