Summary
Removing and readding the item_component on an entity prefab instance (created from a Fortnite item prefab class) loses the ItemDefinition reference. The new component comes in empty and generates a blank inline definition instead of keeping the original WID. This also broke the existing prefabs that used a subclass of item_component rather than the base one.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Scene Graph
Steps to Reproduce
- Create a prefab from a Fortnite item type
- remove the item component
- add a subclass of the item component or just the base item component
Expected Result
The custom item prefab should have the default behavior of the parent Fortnite item
Observed Result
The custom item prefab acts like a default custom item without any behavior from it’s inherited parent
Platform(s)
PC
Island Code
0000-0000-0000
