[URGENT][GAME-BREAKING] SG Item Component broken

Summary

Removing and readding the item_component on an entity prefab instance (created from a Fortnite item prefab class) loses the ItemDefinition reference. The new component comes in empty and generates a blank inline definition instead of keeping the original WID. This also broke the existing prefabs that used a subclass of item_component rather than the base one.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Scene Graph

Steps to Reproduce

  • Create a prefab from a Fortnite item type
  • remove the item component
  • add a subclass of the item component or just the base item component

Expected Result

The custom item prefab should have the default behavior of the parent Fortnite item

Observed Result

The custom item prefab acts like a default custom item without any behavior from it’s inherited parent

Platform(s)

PC

Island Code

0000-0000-0000

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FORT-1122765 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.