[URGENT] Discovered problem with asset due for release tomorrow

I have an asset being released tomorrow (volumetric lighting BP) and I went through the .zip of the example project I sent in for review/submission, and noticed that the .zip has the correct filename for the main BP, but when I open the project in UE4, the BP name is incorrect. Is there any chance of fixing this before it is released tomorrow? All that needs to be done is a file renaming in UE4 and it should be good to go, hopefully. I realize this is very last minute and I’m very sorry, I didn’t notice it until just now, because, as I said, in the .zip I submitted, everything was correct.

Thanks for your time!

Hey hippowombat,

You should send this to marketplace-support@unrealengine.com. They will have a better chance of seeing this and correcting the problem as soon as possible.

Thank you so much, I’ve tried a couple outlets but I missed this one, I’ll try it as well. Thank you!

No problem. Good luck! =)

I’ll point Stephanie and Reuben to this thread via the slack chat and hopefully they’ll catch it in time :slight_smile: