I have an asset being released tomorrow (volumetric lighting BP) and I went through the .zip of the example project I sent in for review/submission, and noticed that the .zip has the correct filename for the main BP, but when I open the project in UE4, the BP name is incorrect. Is there any chance of fixing this before it is released tomorrow? All that needs to be done is a file renaming in UE4 and it should be good to go, hopefully. I realize this is very last minute and I’m very sorry, I didn’t notice it until just now, because, as I said, in the .zip I submitted, everything was correct.
Thanks for your time!