Unreal Revision control fails to connect – Fully goes through the loading process, but cannot create a new snapshot OR crashes UEFN halfway through loading snapshot.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Unreal Revision Control
Steps to Reproduce
Enable Unreal Revision Control
Push changes
Create a new URC snapshot
Expected Result
A new URC snapshot is created successfully
Observed Result
UEFN crashes OR “Failed to connect to revision control”, “Revision control is disabled”
This is because it’s initially disabled on editor launch. I can see it saying Connected to “Egypt”later on in your log - which is the expected behavior.
I can confirm the crash from the logs you provided to Garren.
[2026.02.03-16.21.11:211][522]LogWindows: Error: appError called: Fatal error: [File:Z:\UEVFS\Root\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 269] Ran out of memory allocating 19299004 (18.4 MiB) bytes with alignment 0. Last error msg: The paging file is too small for this operation to complete..
Your system is running out of memory.
Please try:
Closing all other memory intensive applications.
Increasing the system paging size in your Operating System settings.
Increasing the amount of free disk space on your C:\ drive to allow more room for a dynamically growing paging file.
Confirming that we got @Bl_nd sorted out now after regenerating the project’s URC folder. The project had been stuck for the last few months hitting an error we’d since fixed.