URC Conflicts when using Fortnite Assets with GlassProvider Component

Summary

When using new assets with the GlassProvider Component, other members of my team get randomly assigned the asset when the asset is being checked in. Assets with this Component get passed around to team members, very annoying. Assets should never be automatically be checked out by a team member when it is checked in.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

  • Place an Asset with the GlassProvider Component (Asteria HarvestHomes Window A B Top)
  • Check in
  • Observe Asset being checked out by a random team member when working on the same project at the same time.

Expected Result

Asset not being saved / checked out by a random team member when they haven’t even touched said asset.

Observed Result

Asset gets saved / checked out by random team members when working on the same project at the same time.

Platform(s)

PC

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HI @EsmeeSays - We’ll get someone to take a look.

1 Like

FORT-1038417’s status has changed to ‘Ready for QA’. A member of the QA department is investigating the issue.