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UProperty wrapped by Marco(#if) doesn't work
Development
Programming & Scripting
Blueprint
macro
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UProperty
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question
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unreal-engine
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UE4
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CPP
Anonymous_e5d5c0bf7d300728867097ff79906dbe
(ColdSteel48)
December 31, 2017, 4:47am
4
Thats a really bad design
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