Operator “|” hide option table like on screenshot
USTRUCT(BlueprintType)
struct FSettingCameraShake : public FTableRowBase
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Rotation Oscillation | up-down")
float AmplitydePitch = 0.0f;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Rotation Oscillation | up-down")
float FrequencePitch = 0.0f;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Rotation Oscillation | left-right")
float AmplitydeYaw = 0.0f;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Rotation Oscillation | left-right")
float FrequenceYaw = 0.0f;
};